Broadcast graphics / automation / AI lab

Graphitact

Real-time visual systems, workflow automation, AI-assisted tools, and custom software built for live production people who need ideas to survive contact with show day.

Live
Viz, Singular, Custom HTML5, WebGL
Tools
Node, C#, AI, automation
Post Production
After Effects - data ingest & automated render jobs or custom workflow scripts
Side Ventures
Games and prototypes
Custom Interactive
Touchscreen Interfaces self contained or used as control for other gfx systems
Media Processing - Using FFMPEG
Playout,Preview,Conversion,Edit, transcription of media and any custom programmatic workflow in and around media or gfx applied to media
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What I build

Graphics brains, software hands.

Graphitact sits where design, broadcast engineering, data, and specialized software systems meet. The point is not one discipline. The point is making the whole pipeline behave.

01

Real-Time Broadcast Graphics

Viz Engine packages, HTML overlays, scorebugs, election boards, sport layouts, and data-driven templates.

02

Automation Systems

Scripts, file tools, render helpers, converters, and glue code that removes repeated production pain.

03

AI Utilities

Local or API-backed assistants, summarizers, newsroom helpers, prompt tools, and workflow harnesses.

04

Interactive Prototypes

Games, Unity/WebGL prototypes, simulators, control panels, and browser-native visual tools.

Why the catalog exists

A structured home for every build.

The header should feel like a professional portfolio. Developments & Services can be the evolving directory: client-ready systems, testable builds, custom tools, games, and future releases like the ComfyUI harness.

Explore Developments

Live systems

Server Status

Operational tools can still be live, interactive, and testable without cluttering the main navigation.

ARK Server - Island

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ARK Server - Ragnarok

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Start a build

Need live graphics, automation, or a specialized software tool?

Share the problem, workflow, or prototype. The right system usually becomes clear once the moving parts are visible.

support@graphitact.com

Graphitact AI